Reward Your Kids

Building Good Behaviors For Kids


Role: UI/UX designer
Tools: Adobe XD, AI, PS, Sketch, AE,
Duration: 02/2021- 04/2021
UI_icon
UI/UX DESIGN
Reward_head_background

Understanding the idea - Missions

behaivor_icon
Build good behavior for kids in an interactive and fun way with parents.

ICON
Improve communication between parents and their kids, allow parents to know more about their kids.
ICON
Help kids build confidence, learn responsibility, set and reach goals.

Motivate, encourage, and reward good behaviors for children range from kids to young adult.

01 /

CHAPTER

RESEARCH

Inspirations

RAZ-KIDS
www.raz-kids.com
•The award-winning website where K-5 students go to read — anytime, anywhere!
Inspiration for me
•When kids get enough reading points, they can build their decoration room and their own character.
•I want to combine this type of game with rewarding good behavior in my APP.
INSPRIATION
Paper Reward Chart
Parents use physical reward charts in their daily life to take notes or encourage their kids for their good behavior.
Inspiration for me
I want to make an APP to build and track good behavior for kids in an interactive and fun way with parents.

Rationale

•Good behavior is not assigned. When the child enters a good behavior, it needs to be approved by adult.
•View tasks history,  set how many stars to exchange for which rewards.
Kids can collect favorite characters, or exchange for rewards on their wish list.

Unique Positioning

Kids can set their own wish list for rewards.
History of completed tasks and good behavior for parents to monitor.
Fun and interesting reward system to motivate and encourage child.
A reward room for kids to build as they collect points.

Consultant Expert

CONSULT

Emily Woods

Age: 37   Gender: Female
Occupation: School Director of Strategy and Operation
BIO:
Emily Woods, Director of Strategy and Operations, previously served as the Head of School, in San Francisco. She earned her Multiple Subjects Teaching Credential, and Master’s of Education with an emphasis in Instructional Technologies from San Francisco State University. She is passionate about personalized, whole-child learning, and fostering curiosity and independence in all children.

Interview Summary: (03/12/2021)
•Good communication with your kids is very important.
•It’s a good idea to create and enforce a rewards system to build and keep your kids’ good behaviors.
•Kids managing their reward room is a shining feature.
•Parents and kids set and create tasks or behaviors together can lead to a better relationship with each other.

Competitors

COMPETITOR
iRewardChart
iRewardChart is an APP to note your kids’ behavior or to-do task.
PROS:
1.Weekly star chart with fun badges
2.Sidebar with a clean view of all children
3.Parents can add custom tasks, rewards and fun badges
4.Simple payout system with kids own rewards
CONS:
1.Kids can’t add or edit custom task or behaviors
2.Non-kid friendly design/UI
3.No reward room for kids to build as they collect points
4.No Parent & child interaction
COMPETITOR
Reward Charts by Stellar
Stellar is an APP that motivates kids by rewarding them with gold stars for anything parents like them to do.
PROS:
1.Motivate kids
2.Track & reward
3.Parents can add new charts
4.Kids can add tasks
5.Reward history
CONS:
1.Non-Kid friendly design/UI
2.No reward room for kids to build as they collect points
3.No Parent & child interaction
COMPETITOR
Thumsters
An incentive based behavioral tracking APP, designed to encourage behaviors in your kids.
PROS:
1.Encourage good behavior and discourage unwanted behavior
2.Track multiple children
3.Work towards achievable goals
4.Reward history
CONS:
1. No Parent & child interaction
2. No reward room for kids to build as they collect points

Competitors Table

COMPETITOR
Note: Grey stars mean I don’t think the App’s reward system is funcutional or interesting. So I gave grey star to some Apps’ reward system.

Target Audience

Primary Audience:
4 – 13 years old children to pre-teen and their parents
Kids Demographics:
Gender:
Girl: 10   (33.3%)  
Boy: 20   (66.7%)
Age:   4-13 years old
Do you like to get rewards for your completed task?
•Yes     (80%)
•No       (13%)
I don’t know   (7%)

Do you want to discuss with your parents setting points to reach a higher reward?
•Yes    (85%)
•No      (12%)
I don’t know   (3%)

Do you want to have your own reward room to collect what you like?
•Yes      (93%)
•No        (7%)
•I don’t know    (0%)
Secondary Audience:
People who provide care to children or teachers
Adult Demographics :
Gender:
Female: 17   (56.7%)  
Male: 13       (43.3%)
Age:  28-50 years old
How many kids you have?
•1     (20%)
•2     (70%)
•3+   (10%)

Do you like to discuss with your kids setting points and rewards?
•Yes    (90%)
•No.     (10%)
•I don’t know   (0%)

Which would you use to record your kids’ behavior and encourage them?
•An APP with reward function and tracking behaviors      (87%)
•Paper reward chart       (10%)
•Other   (3%)

02 /

CHAPTER

INTERACTIONS

Persona 1

Sophia

Age: 13 years old
Gender: Girl
What I like: Reading, tennis, window shopping
User goal: “I want my parents to recognize all the good things I did and earn more pocket money!”
Problems & Needs:
Encourage good behavior, earn reward

Expected Benefits:
She can input and edit the task and behavior to earn rewards  

Expected Features:
Parents approve her request for adding tasks or behaviors. She can decorate her reward room by using points she earned. She can choose a reward in reward room.

Problem With This Project:
Parents and kid need to discuss and agree on how many points for added task or good behavior.

Recommendation:
Parents can input good behaviors they see, and the child can input good behaviors she did. She can earn actual and virtual rewards for her good behaviors.

Persona 1 - User Story/ Storyboard

Sophia

Age: 13 years old
Gender: Girl
What I like: Reading, tennis, window shopping
User goal: “I want my parents to recognize all the good things I did and earn more pocket money!”
Sophia is a young pre-teen girl. She has diverse interests. She is a very good girl but feels her busy parents don’t know about all the good things she does and don’t appreciate her. She hope she gets the recognition she deserves.
Using “Reward Your Kids”, Sophia can write in the good things she’s done that her parents don’t know about.

Persona 1 - Task Flow

Sophia

Age: 13 years old
Gender: Girl
What I like: Reading, tennis, window shopping
User goal: “I want my parents to recognize all the good things I did and earn more pocket money!”

Persona 1 - App Sketch

Persona 1 -  Low wireframe

Persona 2

Logan

Age: 6 years old
Gender: Boy
What I like:
Play game, outdoor explore
User goal:
“I want to earn more screen time!”
Problems & Needs:
Build good habits through completing tasks

Expected Benefits:
Complete the tasks and get rewards

Expected Features:
Parents set the task and reward for kids; Kids can spend the reward points to decorate the reward room and get gifts.

Problem With This Project:
He is so young, thus many setups still need parents to do.

Recommendation:
Parents set tasks/goals, once child completes a task or reach a goal, the child gets points that can earn both actual and virtual rewards.

Persona 2 - User Story/ Storyboard

Logan

Age: 6 years old
Gender: Boy
What I like:
Play game, outdoor explore
User goal:
“I want to earn more screen time!”
Logan is an active boy who wants to play all the time. He loves to play games or watch videos on his iPad and sometimes he neglects to do the things he needs to do, like school work, exercise, help mom, etc.With “Reward Your Kids”, Logan’s mom can set tasks and goals for Logan. Once he finishes an assigned task or reaches a goal, he gets stars which he can use to collect virtual rewards as well as earn screen time.

Persona 2 - Task Flow

Logan

Age: 6 years old
Gender: Boy
What I like:
Play game, outdoor explore
User goal:
“I want to earn more screen time!”

Persona 2 - App Sketch

Persona 2 - Low wireframe

Persona 3

Lily

Age: 36 years old
Gender: Female
Status:Two kids’ mom, one is 6 years old, another one is 8 years old
User goal: “I want my kids to develop good habits and finish their assignments.”
Problems & Needs:
Monitor and track child’s development

Expected Benefits:
Build good behaviors for kids, and interact with kids to improve relationships.

Expected Features:
Parents check the reward history with kids, and discuss reward points and gift with kids.

Problem With This Project:
Parents need to set the family members’ page, with profiles for each of her two kids.

Recommendation:
Parent can view the history of the child’s completed tasks and good behaviors. Thus they can monitor and track how the child develops good habits and behaviors.

Persona 3 - User Story/ Storyboard

Lily

Age: 36 years old
Gender: Female
Status:Two kids’ mom, one is 6 years old, another one is 8 years old
User goal: “I want my kids to develop good habits and finish their assignments.”
Lily is a busy mom with two young kids. With work and things at home, she often has trouble keeping her eyes on her kids. She wishes there’s something that can help her to track her kids’ habits, motivate them to good behaviors.

Persona 3 - App Sketch

Persona 3 - Low wireframe

Card Sort

Card Sort Results

Scope

03 /

CHAPTER

PROOF OF CONCEPT

User Scenario #1

Sophia
Age: 13 years old
Gender: Girl
What I like: Reading, tennis, window shopping
User goal: “I want my parents to recognize all the good things I did and earn more pocket money!”
User Scenario:

Sophia is a young pre-teen girl. She has diverse interests. She is a very good girl but feels her busy parents don’t know about all the good things she does and don’t appreciate her. She hopes she gets the recognition she deserves. She volunteered at the senior center after school, so she uses the “Reward Your Kids” App to record her good behavior, also she can get the rewards from her good behaviors.
TASK:

1. Sophia log into her account, find the ”task” page
2. Select the “Good Behaviors” and create a new behavior
3. Fill in the good behavior information and submit it to parents' approval. On the parent's page, there will be a notification to show a red mark on “Reward Approval”.
4. Parents check the new “Reward Approval”, she/he can rejector approve this request. In this case, the parents approval her request.
5. Sophia’s home page will be updated for the number of stars, also the “Good Behaviors” page will show the newest one
6. Sophia goes to her reward page to redeem $25 for her pocket money.

User Scenario #1 – Task

Clickable Task Flow

User Scenario #2

Logan
Age: 6 years old
Gender: Boy
What I like:
Play game, outdoor explore
User goal:
“I want to earn more screen time!”
User Scenario:

Logan gave his homework to his mom to check. He did a great job on his homework. His mom asks him to mark his homework done on the “Reward Your Kids” App. He can then get the reward from this assigned task. Finally, Logan chooses 10 minutes screen time for 10 stars as his reward.
TASK:

1.Using “Reward Your Kids”,  Logan clicks the “To be done” button on the task page under assigned task category.
2.He goes to reward page, selects the “10 mins screen time” for 10 stars on the regular reward list.
3.His payout is 10 mins screen time.

User Scenario #2 – Task

Clickable Task Flow

User Scenario #3

Lily
Age: 36 years old
Gender: Female
Status:Two kids’ mom, one is 6 years old, another one is 8 years old
User goal: “I want my kids to develop good habits and finish their assignments.”
User Scenario:

It is the end of week, Lily is thinking about how her kids did on their tasks this week. She opens Reward Your Kids app and goes into the parent page. She sets some new tasks and stars for Logan for next week. She goes back to the home page and checks Logan’s history for the past week.
TASK:

1.Using “Reward Your Kids”,  Lily clicks the parents “Mother - Lily” account, enters the password to log into account. It automatically goes to Lily’s home page.
2.She clicks the “Set Tasks”, clicks the “+” button to add a new task for Logan.
3.After setting the new task, she goes back to check Logan’s the new task, then clicks the ”History” button to review Logan’s history list.

User Scenario #3 – Task

Clickable Task Flow

Paper Prototype Test Results

Result:
All the task flows are clear, but the top of home page’s layout needs to improve.

Fix:
I will put the home icon on the navigation bar, also put the name on the top of picture. The stars tally will be on the right.
Result:
Logan is confused about his homepage after login since I put all users account in one page.

Fix:
I will separate all the users’ homepages to be its own page.
Result:
For the approval “request”, Lily can’t reject an request if it’s not reasonable.

Fix:
I will add a reject button next to the“Approve” button on “Reward approve list” page.

Implementation of Changes

A/B TEST

04 /

CHAPTER

ADVERTISEMENT

Storyboard / Script / Split-Screen Process

05 /

CHAPTER

RESOURCE

SCROLL TO TOP

Interested in working with me?